![]() I don’t know if this would be considered an easter egg as such but apart from the eggs listed above and the official structures (KSC, Airfield runway, Woomerang launchpad, satellite stations, other) the are no actual kerbal towns, city’s, or any other kind’s of official habitations One Commnet station is called “Nye Island,” named for science communicator Bill Nye. In the ocean just south of the KSC, about midway between land and the southern ice cap (about 30° 0′ 0″ S 80° 0′ 0″ W), there is a giant smiley face carved into the ocean floor. When the level 3 Astronaut Complex is destroyed, a large toilet can be found in the rubble. The level 3 flagpole at the Kerbal Space Center can be climbed by Kerbals. 1 Pod (rusted and oversized), the FL-T400 Fuel Tank, and the LV-T45 Liquid Fuel Engine. The Island Airfield (1° 31′ 43″S 71° 54′ 8″W) has a hangar containing the old, pre-artpass versions of the Mk. 1 Pod outside the level 3 VAB.Ī temple in the desert (6° 29′ 47″ S 141° 40′ 3″ W) known as Tut-Un Jeb-Ahn, although this name can only be seen when a vessel crashes into it.Ī crashed flying saucer can be found can be found embedded in the northern tundra (81° 57′ 18″ N 128° 30′ 50″ W). The Inland Kerbal Space Center itself, being in effect the old Kerbal Space Center from 0.2Ī destructible memorial to the old Mk. One Green Monolith (Randomly spawns for each game).įive Monoliths: one visible from KSC, one by the tracking station at the Inland Kerbal Space Center (20° 40′ 15″ N 146° 29′ 48″ W), one at 35° 34′ 13″ N 74° 58′ 38″ W, one at 0° 38′ 25″ S 80° 46′ 0″ W, and one at 28° 48′ 30″ S 13° 26′ 24″ W. That particular bug was fixed, but since then, the DSK (deep space kraken) was the scapegoat for every bug that resulted in ship destruction on physics load.How to Find All Easter Eggs Celestial BodiesĪlthough originally a terrain glitch, the Mohole (a large, steep vertical “tunnel” at Moho’s north pole) is often considered an Easter egg, and indeed was later “canonized” by the developers, being given its own biome (the “Northern Sinkhole”) and KerbNet anomaly marker. If the parts clipped into each other (or were pulled back together before the connection broke), they'd tend to explode, if they moved away from each other, they'd just drift apart. It might not be significant, but given the instantaneous forces as the part connections try to correct positions, the connections could just be severed. Given the bug had the propensity to destroy ships in deep space, when no one is watching, a parallel was drawn to the mythological Kraken.īut basically, my understanding of the primary bug was that originally, the part positions were determined globally, and due to floating point errors, when physics would load, it would place the parts down at slightly inaccurate positions. Basically you'd return to your ships to either see them explode, or seemingly just separate into their component parts. A long time ago, there was was a particularly persistent bug related to floating point errors, that would destroy ships on the transition between rails and physics, particularly while in the outer parts of the solar system (where the floating point precision was lower). ![]()
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